Game guide · WTJPY
Rules, controls and help for Netwalk
Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Give this approach a try
Check the rule below as you play. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
The purpose of your moves
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.
Start here and follow along
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Choosing and moving on screen
Use the controls beside the game rather than guessing the rules. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.
Work through an example
The board gives you the information needed for the next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.
A useful caution
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.
Questions about this game
When I start, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The worked example offers another way to follow the rule.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The controls work with mouse or touch.
When I start, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. You can start a new round from the game controls.
When I start, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the current game state in view while applying this rule.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. No download or player account is required.
During a round, how many people can play here?
Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.
On this page, why are some tiles green?
They have a chain of matching cable ends to the central server. Keep the current game state in view while applying this rule.
When I start, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. A new round resets the current game.
On this page, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Use the labelled controls for your next action.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Use the labelled controls for your next action.