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WTJPY

You vs computer · FREE PLAY

War

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Game guide · WTJPY

The War playbook

Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Practice beyond the first move

Begin with the basic rule, then follow the result of your action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

What the game asks you to do

The board gives you the information needed for the next action. Win both face-up cards with the higher rank and try to collect the whole deck.

Step by step

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Getting comfortable with the controls

Read the position before choosing your next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.

Learn from a sample situation

Begin with the basic rule, then follow the result of your action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile.

A common point of confusion

Read the position before choosing your next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.

Common questions

On this page, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. Keep the current game state in view while applying this rule.

On this page, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. You can start a new round from the game controls.

On this page, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Use the labelled controls for your next action.

For this game, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The controls work with mouse or touch.

What rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Keep the current game state in view while applying this rule.

When I start, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.

Is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.

Why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. A new round resets the current game.

During a round, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. Keep the current game state in view while applying this rule.

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